that thing when you're at a bar with a person you're fan stupid about but they're having a nice conversation with someone and you don't want to intrude so instead wander away
holy cow. I'm a featured guest at penguicon
It's almost as if tech journalists do the bare minimum of research before moving on to the next topic. Or that the tech industry has become so focused on chasing giant piles of money that nobody can remember a time when true successes on the internet were achieved by hobbyists working on passion projects with no regard for how much money they might make
@craigmaloney Heh, I'd be more impressed if it actually all made a game :) I should blog more, though I did write about the basic engine core - oof more years ago than I realized https://blog.lmorchard.com/2013/11/27/entity-component-system/
Also realizing that most of my game ideas right now center around building a simulation with a shit-ton of entities and tweaking rules until something fun emerges. I haven't released another game in a year or so, so this has mostly been tinkering for the hell of it.
Of course, decomposing the scene into a map on every frame and running A* and throwing a way the result on the next frame sounds horribly wasteful and braindead.
My hunch is I just haven't learned the right stuff yet.
At some point, I want to pick up tinkering with my "game" Parsec Patrol. My last semi-abandoned challenge was trying to work out how to ensmarten baddies to navigate a dynamic asteroid field.
Learned a bunch about a bunch of pathfinding algorithms, none of which quite worked. That or, I didn't quite implement them well. Have some ideas to move forward, like decomposing the scene into a map on every frame and running A* on that.
wow, i guess folks liked that coffee machine toot from earlier. 90 re-toots and 86 faves - the most viral action I've ever gotten in the fediverse so far. guess i should steal tweets more often
That awkward moment when everyone on a video call says goodbye and then all go questing for the close button