Turned on blending and my WebGL vectors just got a whole lot more satisfyingly grungy #gamedev https://lmorchard.github.io/panic-ranger/sketches/current/ https://toot.lmorchard.com/media/7n4tdSM9rq-nFLOnrQU
How are you doing the line drawing? Generating polygons, or using GL_LINE or such?
(I don't even know if WebGL has GL_LINE.)
@icefox I've also been trying to steal some things from this oscilloscope-in-webGL demo http://m1el.github.io/woscope-how/