@lmorchard If you're using traditional control behaviors, can you try making each spaceship emit an "avoid" field?

Les Orchard βœ…πŸ•ΉοΈπŸ”§πŸ±πŸ° @lmorchard

@icefox Yeah, I think that's something I'm going to be poking at next. Get some more sophisticated steering in there. Right now it's just "point at the next nearest node of path" with no avoidance or flocking or etc

Β· 0 Β· 0