O_O you can search for tags, it's 1 character out of 500 if you wanna tag a term
you tag 3, that's 3 out of 500
I dunno, maybe it's just me, but I never saw the problem -- it's essentially opt-in search, it takes a little more thinking about but it works
What's up everyone?! Guess what.
I just submitted a game for Steam's approval, and... since they let pretty much anything in now... I'll soon be pestering you to add it to your wishlist just like a real live indie #gamedev.
Hi folks, i just got laid off from my job. I'm a game developer looking for work.
I've worked in Engineering, Design, and QA, at multiple high profile seattle studios on many popular games. i have the skills and experience to match
If you know of anything please get in contact, if not feel free to boost
Midnight Farmer Fran dev rambles! Talked about problems I encountered with moving/interaction. :) https://veggiestewgames.tumblr.com/post/165262944150/farmer-fran-thoughts-part-1-interactions-and
Omg I finally finished gathering the pieces I need to finally play test my new game rules! Aaaa
Thank God "classic" Risk has just a shitton of colored cubes and that literally everyone in the world has a copy of the literal worst game in the whole world to use the money from!!
Indie #gamedev and I try to be productive and do projects but maybe 70% of the time I'm actually browsing memes. Sometimes I do also non-gamedevey projects related to networking and other low-level stuff.
Also pretty artistic if I may say myself but as is with my gamedev habits, I don't tend to finish anything.
I have a website at https://teasca.de/ and it covers a lot of who I am
Oh and I'm also a trans girl not that I like to especially make that "trans" part a part of my identity but some I might toot something related to it sometimes.
hey #gamedev/#gaming friends please do this https://fluffy.itch.io/refactor/devlog/9416/strangers-now-ready-for-playtesting
Combining some simple seek and avoid behaviors along with an actual throttle-down for sharp turns #gamedev
Rush hour among the monsters. Getting closer to the game concept I've had in mind #gamedev
And now I have self-driving space ships, but they really need driving lessons and traffic control #gamedev https://lmorchard.github.io/panic-ranger/sketches/roads/ https://toot.lmorchard.com/media/jub9C_CS2roUt5SPR7Q
Let's see if my tooter likes this better: excited to find A* pathfinding cribbed from wikipedia working on second try, and my debug graphics are fun #gamedev